Essays about: "Motion Capture Technology"

Showing result 1 - 5 of 117 essays containing the words Motion Capture Technology.

  1. 1. The State of Live Facial Puppetry in Online Entertainment

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Lisa Gren; Denny Lindberg; [2024]
    Keywords : Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Abstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE

  2. 2. Designing micro exertion game for 2-minute active breaks with ML-agent-based skeletal tracking act the Godot Engine

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Mohamad Shafeah; Rayan Bayat; [2023]
    Keywords : Exergame; mining exergame; 2-min-exergame.;

    Abstract : This thesis presents the design and development of an innovative exergame aimed atcombating the adverse effects of sedentary lifestyles, particularly prevalent among officeworkers and gamers. The game, built using the open-source Godot game engine andGoogle's MediaPipe machine learning framework, utilizes motion capture technology totranslate real-world player movements into in-game actions. READ MORE

  3. 3. Wrist Angle Estimation Using Two Wearable Inertial Measurement Units

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Arvin Razavi; [2023]
    Keywords : IMU wrist angle estimation; Wrist absolute angle; IMU-based human motion capture; orientation filter; Complementary filter; Kalman filter; IMU handledsvinkeluppskattning; handleds absolutvinkel; IMU-baserad mänsklig rörelsefångst; orienteringsfilter; komplementfilter; Kalman-filter;

    Abstract : Hand-intensive work is closely related to the prevalence of upper body and hand/wrist work-related musculoskeletal disorders (WMSDs) in office work, manufacturing, service industries, as well as the healthcare industry. Some risk factors include vibrations, forceful exertions, heavy manual handling, repetitive motions, and prolonged nonneutral wrist postures. READ MORE

  4. 4. Effects of Virtual Reality and Trajectory Visualization on Neurosurgical Training

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Wippich; [2023]
    Keywords : Virtual reality; Trajectory visualization; Neurosurgical education; External Ventricular Drain Placement; Virtuell verklighet; Banvisualisering; Neurokirurgisk utbildning; Externt ventrikulär dräneringsplacering;

    Abstract : With its increasing potential, Virtual Reality (VR) technology has found a growing presence in medical education. In the domain of neurosurgical training, VR has been thoroughly investigated, but gaps still persist, such as in the field of Minimally Invasive Surgery (MIS) and assistive visualizations. READ MORE

  5. 5. Evaluation of algorithms for accurate micro-doppler effects measurement in FMCW radar

    University essay from Linköpings universitet/Fysik, elektroteknik och matematik; Linköpings universitet/Tekniska fakulteten

    Author : Morgan Agerstig Rosenqvist; [2023]
    Keywords : Radar; FMCW; micro-Doppler; RPM;

    Abstract : Micro-Doppler effects are phenomena that occur because of micro-motion. A micro-motion is either a vibration, rotation, or acceleration which is small relative to the motion of the target. These effects can be used in order to characterize a target through their signature movement. READ MORE