Essays about: "Motion based games"
Showing result 1 - 5 of 31 essays containing the words Motion based games.
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1. Farming exergame using webcam skeletal ML tracking and Godot
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. READ MORE
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2. Geometric Brownian Motion Option Pricing Model for Professional Football Contracts
University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomiAbstract : In recent years, the valuation of football players has gained significant attention, especially in the context of their transfer value in the market. Our investigation explores the application of a Geometric Brownian Motion option pricing model to estimate the transfer value of football players, considering the option-like characteristics of player contracts. READ MORE
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3. Development of webcam-basedmotion mini-games with a focuson whole-body interaction andskeletal tracking
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : "Sitting is the new smoking" and is one of the major causes of human health problems today. Swedes train the most in the world but are also among those who work mostsedentary. Proper movement while taking 1 minute of active short breaks helps to preventfurther health problems. READ MORE
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4. A study of transfer learning on data-driven motion synthesis frameworks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). READ MORE
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5. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE