Essays about: "Motion games"

Showing result 1 - 5 of 53 essays containing the words Motion games.

  1. 1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. READ MORE

  2. 2. Grasping Techniques With Hand Tracking in Virtual Reality and Its Effect on the Sense of Presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sofia Blomgren; [2021]
    Keywords : ;

    Abstract : Interactions in virtual reality are mostly done using handheld controllers, but hand motion tracking is becoming popular as an alternative. This study explores different types of grasping techniques with hand motion tracking, for objects that should be held in a specific way in order to be used. READ MORE

  3. 3. The effects of different types of HUDs on Cybersickness - Effects of Diegetic and Non-Diegetic displays on Cybersickness in Virtual Reality

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : MUHAMMAD ASHAR IMTIAZ; [2020-12-03]
    Keywords : VR; Virtual Reality; HUDs; Diegetic; Non-Diegetc; Heads Up Display;

    Abstract : Motion Sickness, or the more scientifically accurate term Cybersickness, is one ofthe major contributing factors that is hindering the VR industry from reaching andachieving its true success and appeal. There are studies that establish that the HUDdo have an impact on Cybersickness. READ MORE

  4. 4. Designing with Sound to Reduce Motion Sickness in VR

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Marina Kostrova; Victoria Yuri-Andersson; [2020]
    Keywords : computer games; motion sickness; sound design; virtual reality; datorspel; ljuddesign; rörelsesjuka; virtuell verklighet;

    Abstract : Motion sickness has been a significant obstacle for the development of Virtual Reality technology since the beginning of its existence. Research has shown that audio can be used to reduce motion sickness in VR. READ MORE

  5. 5. Comparison of Player Tracking-by-Detection Algorithms in Football Videos

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Suping Shi; [2020]
    Keywords : ;

    Abstract : In recent years, increasing demands on sports analytics have triggered growing research interest in automatic player tracking-by-detection approaches. Two prominent branches in this area are Convolutional Neural Network (CNN)-based visual object detectors and histogram-based detectors. READ MORE