Essays about: "Motion games"

Showing result 11 - 15 of 66 essays containing the words Motion games.

  1. 11. A study of transfer learning on data-driven motion synthesis frameworks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nuo Chen; [2022]
    Keywords : Transfer learning; data-driven motion synthesis; objective-driven motion generation; rig-agnostic encoding; deep learning-based clustering model; procedural animation; Kunskapsöverföring; data-driven rörelsesyntetisering; procedurell animation; mål-driven animation-genereringsmodel; rig-agnostisk-kodning; djupinlärningsbaserad klusteringsmodel;

    Abstract : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). READ MORE

  2. 12. Thrill vs. Cybersickness : A study on camera settings’ impact on immersion and cybersickness in VR Racing Games.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ivan Fomenko; Taninwat Kaewpankan; [2022]
    Keywords : Camera Shake; Cybersickness; Sense of Speed; Simulated Racing Games; Speed Perception; Virtual Reality;

    Abstract : Among the biggest challenges in the development of VR has been creating an overall sense of immersion and presence as well as finding methods to reduce cybersickness. These aspects have been major obstacles to the widespread adoption of virtual reality since its existence. READ MORE

  3. 13. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  4. 14. Grasping Techniques With Hand Tracking in Virtual Reality and Its Effect on the Sense of Presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sofia Blomgren; [2021]
    Keywords : ;

    Abstract : Interactions in virtual reality are mostly done using handheld controllers, but hand motion tracking is becoming popular as an alternative. This study explores different types of grasping techniques with hand motion tracking, for objects that should be held in a specific way in order to be used. READ MORE

  5. 15. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emil Jonsson; [2021]
    Keywords : Machine learning; Probabilistic models; Normalising flow; Environment interaction; Animation Synthesis; Maskinginlärning; Probabilistiska metoder; Normaliserande flöden; Interaktion med omgivning; Animations-syntes;

    Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE