Essays about: "Motion games"

Showing result 21 - 25 of 66 essays containing the words Motion games.

  1. 21. Creation and optimization of motion-based platform game in Unity 3D : How variated levels in amotion based platform game affects performance

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Per Gustavsson; [2019]
    Keywords : Unity; Game Development; Tooling; Perfomance;

    Abstract : With computer games getting more and more advanced with every year, game developers need to get creative to attract an audience. Throughout the years, tries has been made by moving away from the traditional gaming controller to enrich the gaming experience and to create a more healthy view upon the gaming industry. READ MORE

  2. 22. Adding Personality to Fantasy Creatures : Using animal motion references

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Isabel Håkansson; [2019]
    Keywords : Creatures; animation; personality; believability; human-animal studies;

    Abstract : Fantasy creatures are an essential part of many games, but while there are several studies focusing on body language and how expressive gaming companions may enhance the player’s experience, creatures and animals are rarely the focal points. Personality is closely related to believability, which is what most game developers work towards hence believability may improve the gaming experience. READ MORE

  3. 23. Modelling the Collective Movement of Football Players

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Francisco José Peralta Alguacil; [2019]
    Keywords : ;

    Abstract : Since the development and rise of different methods for obtaining tracking data from sports games, data analysis has played a very important role in the world of football. With many studies and models having been created for carrying out a posteriori analyses of football games, there is a necessity to take a step forward and include collective motion simulations in these analyses. READ MORE

  4. 24. Evaluation of four different virtual locomotion techniques in an interactive environment

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : David Bond; Madelein Nyblom; [2019]
    Keywords : virtual reality; locomotion; evaluation; interaction;

    Abstract : Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even though modern VR Head Mounted Displays (HMD) allow the user to walk in real life, it still limits the user to the space of the room they are playing in and the player will need virtual locomotion in games where the environment size exceeds that of the real life play area. READ MORE

  5. 25. Comparison of Anti-Aliasing in Motion

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Lukas Andersson; [2018]
    Keywords : anti-aliasing; gaming; real-time;

    Abstract : Background. Aliasing is a problem that every 3D game has because of the resolutions that monitors are using right now is not high enough. Aliasing is when you look at an object in a 3D world and see that it has jagged edges where it should be smooth. This can be reduced by a technique called anti-aliasing. READ MORE