Essays about: "Movie"

Showing result 1 - 5 of 255 essays containing the word Movie.

  1. 1. “Whaddaya Mean Biblical?” Apocalypticism and Apocalypse in Ghostbusters (1984)

    University essay from Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Author : Jack Roempke Andersson; [2024-03-06]
    Keywords : Ghostbusters; apocalypticism; intertextuality; exegesis; reception history; apocalyptic hermeneutic;

    Abstract : The purpose of this thesis is to examine the sci-fi horror comedy film Ghostbusters (1984) from an exegetical perspective of reception history with a focus on questions of apocalypticism and apocalypse. This splits the study in two, with the first question being what the four ghostbusters of the movie mean when they talk about the end of the world in a biblical context: their apocalyptic hermeneutic. READ MORE

  2. 2. Messages from the deep: A reception study of Denis Villeneuve's Dune

    University essay from Göteborgs universitet/Institutionen för kulturvetenskaper

    Author : Sarah R. Kern; [2024-02-06]
    Keywords : Hegemony; Production Reception; Discourse; Dominant Negotiated Oppositional; Dune; Representation; Reception study; convergence culture; science fiction; participation culture; fandom;

    Abstract : This essay uses Pierre Bourdieus habitus, symbolic capital, Social fields, Stuart Halls representation theory and Encoding/Decoding system, as well as Henry Jenkins concept of convergence culture and media convergence, to conduct a reception study of Denis Villeneuves 2021 adaption of the science fiction movie Dune. The material collected for the reception study is collected in the form of reviews and features from experts in cinema, juxtaposed against material collected from YouTube in the form of reviews, reaction videos and video essays from social groups sectioned around cinephiles and science fiction fandom. READ MORE

  3. 3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  4. 4. A GENDERED ANALYSIS OF HUMAN-AI RELATIONSHIPS AI - entities in Her and Ex Machina

    University essay from Göteborgs universitet/Institutionen för kulturvetenskaper

    Author : Nisrin Ahmad Sheikh Sleiman; [2023-09-12]
    Keywords : Gender norms; Human-AI relationships; Male Gaze; posthuman; Anthropomorphism; equitable representations;

    Abstract : AI representations in contemporary media provide interesting illustrative examples that show wider perspectives on the complex relationship between humans and AI. This study aims to analyze the portrayal of female AI entities in the following movies: Her and Ex Machina. READ MORE

  5. 5. Exploring the Future of Movie Recommendations : Increasing User Satisfaction using Generative Artificial Intelligence Conversational Agents

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Signe Bennmarker; [2023]
    Keywords : User centered design; Recommender systems; Natural language processing; Conversational agent; User satisfaction;

    Abstract : This thesis explores potential strategies to enhance user control and satisfaction within the movie selection process, with a particular focus on the utilization of conversational generative artificial intelligence, such as ChatGPT, for personalized movie recommendations. The study adopts a qualitative user-centered design thinking approach, aiming to compre-hensively understand user needs, goals, and behavior. READ MORE