Essays about: "Multithreading"

Showing result 1 - 5 of 28 essays containing the word Multithreading.

  1. 1. EDPM : An extension of EDPM - an embedded domain-specific language for performance monitoring C and C++ programs

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : David Bosnjak; [2023]
    Keywords : EDPM; Dynamic Nesting; PAPI; LLVM; Libtooling; EDPM; Dynamisk Nestning; PAPI; LLVM; Libtooling;

    Abstract : Background. Performance monitoring of C/C++ programs has often been a tedious and straining process, where insufficient and complex tools/APIs are required. Performance monitoring tools and APIs tend to focus on ease of use or flexibility, but rarely both. READ MORE

  2. 2. Performance Evaluation of Digital Image Processing on the Web using WebAssembly

    University essay from Uppsala universitet/Avdelningen för beräkningsvetenskap

    Author : Christoffer Nyberg; [2023]
    Keywords : WebAssembly; wasm; SIMD; multithreading; performance;

    Abstract : JavaScript has been the de-facto standard programming language for Web browsers for some time. Although it has enabled the interactive and complex web pages we have today, it has long been characterized by performance issues. A promising new technology, WebAssembly, aims to enable near-native performance on the Web. READ MORE

  3. 3. Performance evaluation of Multithreading, Hashtables, and Anonymous Functions for Rust and C++ : in Game Development

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Oscar Nordström; Lowe Raivio; [2023]
    Keywords : C ; Comparison; Execution time; Rust; Wilcoxon;

    Abstract : Background C++ is a programming language introduced in 1985, while Rust was introduced in 2010. Rust focuses on speed and safety and was created with the need for concurrency in mind. READ MORE

  4. 4. Performance comparison between OOD and DOD with multithreading in games

    University essay from Blekinge Tekniska Högskola

    Author : David Wingqvist; Filip Wickström; [2022]
    Keywords : Game development; C ; Execution time; CPU cache; OpenMP;

    Abstract : Background. The frame rate of a game is important for both the end-user and the developer. Maintaining at least 60 FPS in a PC game is the current standard, and demands for efficient game applications rise. Currently, the industry standard within programming is to use Object-Oriented Design (OOD). READ MORE

  5. 5. A Performance Analysis of Intrusion Detection with Snort and Security Information Management

    University essay from Linköpings universitet/Databas och informationsteknik

    Author : Christian Thorarensen; [2021]
    Keywords : Snort; Snort 3; PulledPork; IDS; Open Distro for Elasticsearch; ODFE; SIM; SIEM; ET Open; D-ITG;

    Abstract : Network intrusion detection systems (NIDSs) are a major component in cybersecurity and can be implemented with open-source software. Active communities and researchers continue to improve projects and rulesets used for detecting threats to keep up with the rapid development of the internet. READ MORE