Essays about: "Network gaming requirements"
Showing result 1 - 5 of 9 essays containing the words Network gaming requirements.
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1. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE
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2. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase
University essay from Blekinge Tekniska HögskolaAbstract : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. READ MORE
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3. Real-Time Inspired Hybrid Scheduler for 5G New Radio
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : As an increasing position of the world’s communication moves towards the cloud and wireless solutions the requirement for good throughput and low delay increases. One step towards meeting higher requirements is the move from 4G Long Term Evolution (LTE) to 5G New Radio (NR). READ MORE
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4. Design and Evaluation of a Microservice Testing Tool for Edge Computing Environments
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Edge computing can provide decentralized computation and storage resources with low latency and high bandwidth. It is a promising infrastructure to host services with stringent latency requirements, for example autonomous driving, cloud gaming, and telesurgery to the customers. READ MORE
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5. L4S in 5G networks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Low Latency Low Loss Scalable Throughput (L4S) is a technology which aims to provide high throughput and low latency for the IP traffic, lowering also the probability of packet loss. To reach this goal, it relies on Explicit Con- gestion Notification (ECN), a mechanism to signal congestion in the network avoiding packets drop. READ MORE