Essays about: "Network gaming requirements"

Showing result 1 - 5 of 9 essays containing the words Network gaming requirements.

  1. 1. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Beiqian Liu; [2023]
    Keywords : Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE

  2. 2. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase

    University essay from Blekinge Tekniska Högskola

    Author : Om Tejaswini Kokatam; Pavithra Reddy Pulimi; [2023]
    Keywords : Web application; Android application; Firebase; Unity; Test lab; Performance;

    Abstract : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. READ MORE

  3. 3. Real-Time Inspired Hybrid Scheduler for 5G New Radio

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Tommy Andersson; [2022]
    Keywords : 5G NR; Network Scheduling; Real-Time Scheduling; Cloud Gaming; Quality of Experience;

    Abstract : As an increasing position of the world’s communication moves towards the cloud and wireless solutions the requirement for good throughput and low delay increases. One step towards meeting higher requirements is the move from 4G Long Term Evolution (LTE) to 5G New Radio (NR). READ MORE

  4. 4. Design and Evaluation of a Microservice Testing Tool for Edge Computing Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ozan Tanfener; [2020]
    Keywords : Edge Computing; Microservices; Service Placement; Testing; Edge Computing; Mikroservicer; Serviceplacering; Testning;

    Abstract : Edge computing can provide decentralized computation and storage resources with low latency and high bandwidth. It is a promising infrastructure to host services with stringent latency requirements, for example autonomous driving, cloud gaming, and telesurgery to the customers. READ MORE

  5. 5. L4S in 5G networks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Davide Brunello; [2020]
    Keywords : Low Latency Low Loss Scalable Throughput; Self-Clocked Rate Adaptation for Multimedia; 5G; Latency-critical application;

    Abstract : Low Latency Low Loss Scalable Throughput (L4S) is a technology which aims to provide high throughput and low latency for the IP traffic, lowering also the probability of packet loss. To reach this goal, it relies on Explicit Con- gestion Notification (ECN), a mechanism to signal congestion in the network avoiding packets drop. READ MORE