Essays about: "Nintendo DS"

Found 3 essays containing the words Nintendo DS.

  1. 1. Visual GUI System For Game Boy Advance / Nintendo DS

    University essay from Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE)

    Author : Semih Tosun; [2009]
    Keywords : Visual GUI System; Game Boy Advance; GBA; Nintendo DS; Lypson Game Engine; Lypson Game Weaver;

    Abstract : The purpose of this study is to provide a simple user interface with which everyone can design his/her own game, and play it on Game Boy Advance console. This project helps people develop games without having programming knowledge. Everything is done by means of a user interface and without any programming knowledge. READ MORE

  2. 2. Pathfinding with Hard Constraints : Mobile Systems and Real Time Strategy Games Combined

    University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesign

    Author : Samuel Erdtman; Johan Fylling; [2008]
    Keywords : Pathfinding; Nintendo DS; RTS-game.;

    Abstract : There is an abundance of pathfinding solutions, but are any of those solutions suitable for usage in a real time strategy (RTS) game designed for mobile systems with limited processing and storage capabilities (such as the Nintendo DS, PSP, cellular phones, etc.)? The RTS domain puts great requirements on the pathfinding mechanics used in the game; in the form of de- mands on responsiveness and path optimality. READ MORE

  3. 3. DS Universal Remote

    University essay from Matematiska och systemtekniska institutionen

    Author : Miguel Ángel Torres Gil; [2007]
    Keywords : Nintendo DS; universal remote control; wireless; portable device;

    Abstract : The purpose of this thesis is to develop a remote control application for personal computers. This application will have two devices implied, the computer to be controlled and a small portable device that will be used as remote controller. READ MORE