Essays about: "Nivådesign"
Found 4 essays containing the word Nivådesign.
-
1. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE
-
2. Horror game design – what instills fear in the player? : A study on the effects of horror game design theories and level design patterns on player behaviour in a horror environment.
University essay from Södertörns högskola/MedieteknikAbstract : This research paper aimed to study how to make a scary horror game and what in turn makes these games scary. This study utilizes an original game called The House specifically designed and created by us. READ MORE
-
3. Making Sense of a Game : A look into Tutorials and Character Mechanics
University essay from Södertörns högskola/MedieteknikAbstract : This paper researches how information in game tutorials can be retained by the player. We use a teach-back framework to see what information the participants’ retained. READ MORE
-
4. Picture composition applied to 3-dimensional level design
University essay from Institutionen för speldesign, teknik och lärandeAbstract : The purpose of this thesis is to examine how compositional techniques developed for fine art may be applied to 3-dimensional level design. It uses game design theory and best practices as a starting point and then investigates how graphic theory can be applied to further them by creating natural graphic focal points in a level, providing a set of tools the designer might use to graphically communicate with the player. READ MORE