Essays about: "Nivådesign"

Found 4 essays containing the word Nivådesign.

  1. 1. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rafael Dolfe; [2022]
    Keywords : Procedural Content Generation; Expressive Range; Controllability; Mixed- Initiative; Declarative Modelling; Level Design; Procedurell innehållsgenerering; Uttrycksomfång; Kontrollerbarhet; Blandinitiativ; Deklarativ Modellering; Nivådesign;

    Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE

  2. 2. Horror game design – what instills fear in the player? : A study on the effects of horror game design theories and level design patterns on player behaviour in a horror environment.

    University essay from Södertörns högskola/Medieteknik

    Author : Tobias Årnell; Nikola Stojanovic; [2020]
    Keywords : Level Design; Horror; Video Games; Stimulated Recall; Original Game; Nivådesign; Skräck; Videospel; Stimulated Recall; Originalspel;

    Abstract : This research paper aimed to study how to make a scary horror game and what in turn makes these games scary. This study utilizes an original game called The House specifically designed and created by us. READ MORE

  3. 3. Making Sense of a Game : A look into Tutorials and Character Mechanics

    University essay from Södertörns högskola/Medieteknik

    Author : Andrés Ramirez Sessarego; Felype Arévalo Arancibia; [2019]
    Keywords : tutorial; teach-back; level design; qualitative study; tutorial; lära tillbaka; nivådesign; kvalitativ studie;

    Abstract : This paper researches how information in game tutorials can be retained by the player. We use a teach-back framework to see what information the participants’ retained. READ MORE

  4. 4. Picture composition applied to 3-dimensional level design

    University essay from Institutionen för speldesign, teknik och lärande

    Author : Jerker Gullbrand; [2012]
    Keywords : Game Design; Composition; composition techniques; Visual Arts; Level design; 3D; 3D games; Speldesign; nivådesign; komposition; kompositionstekniker; bildkonst; gestaltning i konvergerande medier;

    Abstract : The purpose of this thesis is to examine how compositional techniques developed for fine art may be applied to 3-dimensional level design. It uses game design theory and best practices as a starting point and then investigates how graphic theory can be applied to further them by creating natural graphic focal points in a level, providing a set of tools the designer might use to graphically communicate with the player. READ MORE