Essays about: "Object Interactions"

Showing result 1 - 5 of 64 essays containing the words Object Interactions.

  1. 1. "The Uphill AI Contract Challenge The Intra-Active Task: Reimagining Contracts"

    University essay from Göteborgs universitet/Juridiska institutionen

    Author : Filip Seiborg Wikström; [2024-02-16]
    Keywords : AI; Contract Law; New Materialism; Karen Barad; Intra-Action; Spacetimemattering; Ethico-Onto-Epistem-Ology; Cartesian-Newtonian paradigms; Antimethodology; Agency; Machine Learning;

    Abstract : The traditional contract theories are insufficient to handle the challenges Artificial Intelligence (AI) is currently causing and will continue to cause to contract law. These challenges involve problems concerning the subject/object divide, agency, the embedding of legal code into interactive programming code, and ethical aspects concerning the transfer of power away from lawyers. READ MORE

  2. 2. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Charalampos Toumpoulidis; [2023]
    Keywords : Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE

  3. 3. Designing a VR user experience test regarding the Vergence-Accommodation Conflict : An investigation surrounding the relations to Depth Perception

    University essay from Blekinge Tekniska Högskola

    Author : Emil Estemyr; Alexander Ekhagen; [2023]
    Keywords : Virtual Reality; Vergence-Accommodation Conflict; Depth Cues; User test; Zone of Comfort; Virtuell verklighet; Vergence-Accommodation Conflict; Ledtrådar för djup Depth Cues ; Användartester; Zone of Comfort;

    Abstract : This bachelor project investigates how to design a virtual reality (VR) user experience test to analyze the effect that the vergence-accommodation conflict (VAC) has on a users ability to judge focus. Furthermore, we want to investigate how the amount of depth cues can affect a user's perception of this conflict in VR. READ MORE

  4. 4. Left Click, Right Click: Designing an Artifact Around the Computer Mouse to Support Meaningful Interactions With Digital Possessions

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Julia Knabe; [2023]
    Keywords : ;

    Abstract : This master thesis explores the realm of digital possessions – meaning the things that are possessed by an individual in a digital format on one or several digital devices. As material objects become increasingly digitized, the challenge lies in fostering meaningful interactions and assigning value to digital files before they accumulate as abstract items in the digital archive. READ MORE

  5. 5. Design, Modeling, and Testing of a Force Feedback Haptic Device for Simulated Robot Interaction

    University essay from Linköpings universitet/Institutionen för systemteknik

    Author : Patrik Lindström; [2023]
    Keywords : Force Feedback; Impedance Control; PD-gain; Dynamic Behavior; Closed-chain; Master-Slave; Parallel Manipulator; Kinematics Redundancy; Mass-Spring-Damper; Position Control; Current Control; Modeling; Design; Joints; Delta robot; Differential Equations; External Torques; Kinematics; Forward Kinematics; Inverse Kinematics; Dynamic Matrices; Jacobian; URDF; Haptics; Haptic Device; Solidworks; CAD; Maxon Motors; EtherCAT; Beckhoff;

    Abstract : Haptic feedback is a growing phenomenon that incorporates the sense of touch through tactile sensations such as vibrations, electrical signals, air pressure, and sound waves or through force feedback, which employs torques and/or forces to replicate the pressure and weight of a simulated object. Utilizing haptic technology establishes a communication bridge between the user and the technical component, enhancing the user's understanding of the technical component's surroundings. READ MORE