Essays about: "Octalysis"

Showing result 1 - 5 of 7 essays containing the word Octalysis.

  1. 1. Applying Gamification to a Mobile Application to Motivate Children to Learn Math

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emma Johansson; [2021]
    Keywords : Technology-Enhanced Learning TEL ; Education; Gamification; Mobile Applications; Mathematics; Case Study; Conceptual Design.;

    Abstract : Understanding math is an important part of school, yet it is a common source of anxiety as many children find the subject difficult to grasp. One approach to encourage children to learn math is to implement game elements (gamification) in technology-enhanced learning (TEL) systems. READ MORE

  2. 2. Designing gamification to increase engagement for the software solution KLAR

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Nicoline Kjaer Helgstrand; [2021]
    Keywords : Gamification; Engagement; Octalysis; Iterative design; Usability evaluation; Technology and Engineering;

    Abstract : With the increasing portfolio of options when looking for new mobile apps and web tools their is a need to excel. One of the possible solutions is to capture and hold on to the users by introducing gamification that motivates the user and gives them the opportunity to feel more engaged with a product. READ MORE

  3. 3. Impact of Gamification on usability and engagement with regards to a financial savings application

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tej Kiran Beseetti; [2019]
    Keywords : Gamification; Octalysis framework; financial saving application; microsavings; Usability; Emotional Engagement; System Usability Scale Questionnaire SUS ; Usability Evaluation Questionnaire UEQ ; SRIM Self Reported Intrinsic Motivation Questionnaire ;

    Abstract : The implementation of game elements has quintessentially uplifted the overall experience of applications in various domains and thereby expanding the customer base. This process is called gamification which has now been introduced in many domains. READ MORE

  4. 4. Motivating Drivers to Use Coaching Services : Using Service Design and Gamification to Increase User Motivation

    University essay from Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Interaktiva och kognitiva system

    Author : Linnea Utterheim; Emma Sundberg; [2019]
    Keywords : service design; design for motivation; gamification; coaching;

    Abstract : How can coaching services encourage user engagement? The objective of this thesis has been to conduct research with a service design approach of what changes can be made to a service to further engage and motivate users. The already existing service provided by Scania called Driver Coaching is used as a case study. READ MORE

  5. 5. Investigating the Effect of Gamification on a Software Engineering Company

    University essay from Uppsala universitet/Institutionen för teknikvetenskaper

    Author : Alexander Pavlov; [2018]
    Keywords : ;

    Abstract : The aim of this Degree Project is to investigate how gamification can affect a software engineering startup company which uses the Scrum framework. The first part of the investigation focused on how to gamify the Scrum framework for a team of 6 people and on how the gamified Scrum framework affected the goals fulfillment. READ MORE