Essays about: "Oculus Quest 2"

Found 3 essays containing the words Oculus Quest 2.

  1. 1. WebXR Voice Assistant : A comparative study of automatic speech recognition implementation methods in a web-based VR environment

    University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Author : Elias Berglin; [2022]
    Keywords : ASR; ONNX; Machine Learning; ReactJS; WebAssembly;

    Abstract : Fully autonomous cars are on the horizon. Knightec wants to enable passengers of the future car to be more productive and entertained with a new web platform. With this platform, Knightec wants to explore different input methods one of which being a voice assistant. READ MORE

  2. 2. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  3. 3. Sketching in VR for landscape architects : exploring new possibilities

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Johanna Wahlström; [2021]
    Keywords : VR; virtual reality; Immersive Environments Creative process; creative; experimentation; exploration; sketching; digital; intuition; spatiality; landscape architecture; architecture; design; 3D;

    Abstract : The sketching possibilities in VR are getting increasingly more available for people without in-depth programming and computer skills. Previous research has shown that using VR in the sketching process by landscape architects increases the understanding of spatiality, reduces the cognitive load, enhances communication, and gives confidence to the user. READ MORE