Essays about: "Open VR"
Showing result 1 - 5 of 26 essays containing the words Open VR.
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1. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. READ MORE
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2. Robustness of State-of-the-Art Visual Odometry and SLAM Systems
University essay from KTH/Tillämpad fysikAbstract : Visual(-Inertial) Odometry (VIO) and Simultaneous Localization and Mapping (SLAM) are hot topics in Computer Vision today. These technologies have various applications, including robotics, autonomous driving, and virtual reality. They may also be valuable in studying human behavior and navigation through head-mounted visual systems. READ MORE
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3. Exploring the Benefits of Augmented Reality inMathematical Statistics Education: An Investigation andSemi-Structured Literature Review
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This study investigates the current state of the intersection between Augmented Reality(AR) and education, with a focus on improving statistical math learning in higher education through the application of AR and data modeling. Our research aims to answerthe question: "How can AR enhance math learning in the field of statistics in higher education?" We follow the method of Design and Creation to develop an open-source ARapplication tailored for an experimental study to assess the impact of AR on learning. READ MORE
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4. Antenna Design and Link Performance Verification of Antennas for 5G mmWave Handheld Devices
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : The purpose of the thesis is to design a new antenna system and to verify its link performance in 5G FR2 mmWave frequency for handheld devices to enable cellular communication. The main objective is to design an antenna primarily at 28GHz and 39GHz to enhance spectrum efficiency, along with improved transmission data rates, enabling new cases like Augmented Reality (AR), Virtual Reality (VR) and many more such applications. READ MORE
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5. A Digital Design Flow - From Concept to RTL Description, Using Mathworks and Cadence's Tools
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : This report presents our digital design flow for creating high speed very large scale integration circuits using a fifth generation disruptive beamforming control and data processing circuit as example. The flow consists of different stages. READ MORE