Essays about: "Open World Games"
Showing result 1 - 5 of 27 essays containing the words Open World Games.
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1. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE
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2. Behavioural comparison of test and field executions of video games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. READ MORE
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3. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. READ MORE
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4. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. READ MORE
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5. Between Freedom and Success : A Study of GamerExperience of Level Design in Open-World Games.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Elden Ring, an open world game by From Software has used almost exclusively hiddenguidance systems to guide the players. This study provides insight on players’ experience ofplayer agency and freedom of choice. This is a pilot study into the subject of Elden Ring’ssuccess as an open world game while keeping visual guidance to the minimum. READ MORE