Essays about: "OpenGL"
Showing result 1 - 5 of 87 essays containing the word OpenGL.
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1. Designing a Streaming Pipeline for the Public Dissemination of Astronomy Data
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : This thesis presents how a solution to fetch and stream a video feed from the astrovisualization software OpenSpace to a web page can be designed. The streaming protocol that was used was WebRTC. Three different methods for fetching data and creating a video feed were investigated: WebRTC, Spout, and GStreamer. READ MORE
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2. Off-road Driving with Deteriorated Road Conditions for Autonomous Driving Systems
University essay from Linköpings universitet/Institutionen för systemteknikAbstract : Recent studies on robustness of machine learning systems shows that today’s autonomous vehicles struggle with very basic visual disturbances such as rain or snow. There is also a lack of training data that includes off road scenes or scenes with different forms of deformation to the road surface. READ MORE
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3. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development
University essay from Blekinge Tekniska HögskolaAbstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE
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4. 3D visibility emergency stop system for automated industrial environments: An OpenGL based solution
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : The advent of industry 4.0 has not only brought innovation and automation with it but also new challenges. Automation in industrial settings is advancing at a rapid pace, thus making the modern industrial workplace all the more stimulating. READ MORE
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5. Hydraulic Erosion Simulation on the GPU for 3D terrains
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. READ MORE
