Essays about: "OpenGL"
Showing result 16 - 20 of 92 essays containing the word OpenGL.
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16. Light Performance Comparison betweenForward, Deferred and Tile-basedforward rendering
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. In this experiment forward, deferred and tile-based forward rendering techniques are implemented to research about the light-rendering performance of these rendering techniques. Nowadays most games and programs contains a graphical content and this graphical content is done by using different kind of rendering operations. READ MORE
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17. A Comparison of Optimal Scanline Voxelization Algorithms
University essay from Linköpings universitet/InformationskodningAbstract : This thesis presents a comparison between different algorithms for optimal scanline voxelization of 3D models.As the optimal scanline relies on line voxelization, three such algorithms were evaluated. These were Real Line Voxelization (RLV), Integer Line Voxelization (ILV) and a 3D Bresenham line drawing algorithm. READ MORE
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18. Real-time Terrain Deformation with Isosurface Algorithms
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Being able to modify virtual environments can create immersive experiences for video-game players. Storing data as volumetric scalar fields allows for highly modifiable 3D environments that can be converted into GPU-friendly triangles with isosurface algorithms. READ MORE
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19. Documenting and Improving the Design of a Large-scale System
University essay from Linköpings universitet/Programvara och systemAbstract : As software systems become increasingly larger and more complex, the need to make them easily maintained increases, as large systems are expected to last for many years. It has been estimated that system maintenance is a large part of many IT-departments’ software development costs. READ MORE
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20. Cascaded Voxel Cone-Tracing Shadows : A Computational Performance Study
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Real-time shadows in 3D applications have for decades been implemented with a solution called Shadow Mapping or some variant of it. This is a solution that is easy to implement and has good computational performance, nevertheless it does suffer from some problems and limitations. READ MORE