Essays about: "OpenGL"
Showing result 6 - 10 of 92 essays containing the word OpenGL.
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6. Off-road Driving with Deteriorated Road Conditions for Autonomous Driving Systems
University essay from Linköpings universitet/Institutionen för systemteknikAbstract : Recent studies on robustness of machine learning systems shows that today’s autonomous vehicles struggle with very basic visual disturbances such as rain or snow. There is also a lack of training data that includes off road scenes or scenes with different forms of deformation to the road surface. READ MORE
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7. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development
University essay from Blekinge Tekniska HögskolaAbstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE
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8. 3D visibility emergency stop system for automated industrial environments: An OpenGL based solution
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : The advent of industry 4.0 has not only brought innovation and automation with it but also new challenges. Automation in industrial settings is advancing at a rapid pace, thus making the modern industrial workplace all the more stimulating. READ MORE
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9. High-Performance Beamforming for Radar Technology : A Comparative Study of GPU Beamforming Algorithms
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Radar technology is widely used in today´s society, whether it is the localisation and identification of aircraft in air traffic control systems, ships in harbour management systems, or the weather forecast presented on the news. In military applications, such as in fighter jets or missile lock-on systems, the speed at which the radar processes incoming data is essential to ensure a successful outcome. READ MORE
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10. Hydraulic Erosion Simulation on the GPU for 3D terrains
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. READ MORE