Essays about: "PCG"

Showing result 1 - 5 of 14 essays containing the word PCG.

  1. 1. User perception on procedurally generated cities affected with a heightmapped terrain parameter

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Brodd; Andreas Eriksson; [2019]
    Keywords : Procedural city generation; Perlin noise; Heightmap terrain; Future Work; heightmap; Procedurell stadsgenerering; Perlin; Heightmap terräng; hightmap;

    Abstract : Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming to do by hand. READ MORE

  2. 2. Evaluation of the Complexity of Procedurally Generated Maze Algorithms

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Albin Karlsson; [2018]
    Keywords : PCG; Mazes; Labyrinth; Recursive Backtracker; Recursive Division; Prims Algorithm; Randomized Prims Algorithm; Depth-first-search; Game;

    Abstract : Background. Procedural Content Generation (PCG) in Video Games can be used as a tool for efficiently producing large varieties of new content using less manpower, making it ideal for smaller teams of developers who wants to compete with games made by larger teams. One particular facet of PCG is the generation of mazes. READ MORE

  3. 3. Generative design of game graphics and levels

    University essay from Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Parborg; Rasmus Holm; [2018]
    Keywords : PCG; Procedural Content Generation; Terrain Generation; 2D game; Side-scroller; Blender; 3D terrain; 3D world; 2D levels;

    Abstract : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. READ MORE

  4. 4. Dynamic Difficulty Adjustment & Procedural Content Generation in an Endless Runner

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Simon Vidman; [2018]
    Keywords : DDA; Dynamic Difficulty Adjustment; PCG; Procedural Content Generation; Endless runner;

    Abstract : Games are irritating when they are too hard, and boring when they are too easy. Level Eight is a game development company which is, during this project, developing an endless runner. READ MORE

  5. 5. A Study on Fitness Functions and Their Impact in PCG

    University essay from Malmö universitet/Teknik och samhälle

    Author : Simon Johansson; [2018]
    Keywords : Procedural Content Generation; Symmetry; Mixed-initiative; Dungeon Rooms;

    Abstract : Procedural Content Generation (PCG) is a tool for developers to take advantage of the computational power of the computer in order to create new content. There are many different method that a PCG program is able to utilize but finding the most optimal may be very challenging. READ MORE