Essays about: "PCG"
Showing result 16 - 20 of 40 essays containing the word PCG.
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16. Multi-Agent Based Settlement Generation In Minecraft
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This thesis explores the uses of a multi-agent system(MAS) for procedural content generation(PCG) in the Generative Design in Minecraft (GDMC) competition. The generatorconstructed is capable of surveying the terrain and determining where to start building a roadnetwork. Extendor and connector agents build the road network used for the settlement. READ MORE
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17. BIAS - A Unity Asset for Procedurally Generating Cities
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. READ MORE
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18. Procedural Generation of Modern 3D Cities
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. READ MORE
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19. Procedural generation of game bits and its effect on game user experience
University essay from Högskolan i Skövde/Institutionen för hälsovetenskaperAbstract : Procedural Content Generation means the algorithmic creation of game content with limited or indirect user input. This technique is currently widespread in the game industry. However, its effects when applied to elements that do not engage directly with the player, also known as Game Bits, require more research. READ MORE
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20. Hierarchical Procedural Decoration of Game Environments
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Immersive environments are a big part of videogames. With hardware being more capable thanever of displaying millions of triangles at once boththe capability and demand of more content in anenvironment increases. READ MORE