Essays about: "PCG"
Showing result 6 - 10 of 40 essays containing the word PCG.
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6. Effects of AI-Generated Content (AIGC) in the Game Development : From traditional PCG to AIGC
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applied in game development. AIGC in games refers to the generation of game content through artificial intelligence, a concept that has recently recieved a high level of attention due to the latest rapid developments in artificial intelligence, and in traditional research, AIGC can be categorized as an advanced approach to Procedural Content Generation (PCG), i. READ MORE
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7. Procedural Worlds : A proposition for a tool to assist in creation of landscapes byprocedural means in Unreal Engine 5
University essay from Linköpings universitet/InformationskodningAbstract : This thesis explores the possibilities of creating landscapes through procedural means within the game engine Unreal Engine 5. The aim is to provide a flexible procedural landscape tool that doesn't limit the user and that is compatible with existing systems in the engine. READ MORE
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8. Relaying emotional feedback from visual cues into a procedural evolutionary system : A Game: Forest Moon
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Video games often include various creatures within their games, these creatures often give the world in which they inhabit a richer experience for the player. Creating these creatures can be costly, to lower these costs procedural content generated creatures could be used instead. READ MORE
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9. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE
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10. Evolved cellular automata for 2D video game level generation
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : Manual design of levels can be an expensive and time consuming process. Procedural content generation (PCG) entails methods to algorithmically generate game content such as levels. One such way is by using cellular automata (CA), and in particular evolved cellular automata. READ MORE