Essays about: "Perceived Enjoyment"
Showing result 1 - 5 of 42 essays containing the words Perceived Enjoyment.
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1. Investigating reading comprehension in Reading While Listening and the relevancy of The Voice Effect
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Various forms of multimedia learning have been shown to aid learners time and time again. One form of multimedia learning that has not been thoroughly studied is reading while listening (RWL). This is especially the case when it comes to the immediate impacts on reading comprehension from practising RWL. READ MORE
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2. A study on the association of firm-generated content on Instagram, affective customer engagement, and positive electronic word of mouth: Evidence from food industry of Pakistan
University essay from Högskolan i Gävle/Avdelningen för ekonomiAbstract : In marketing literature, the consumer engagement concept has gained the significant attention of researchers. Based on the stimuli-organism-response (S-O-R) framework, current research proposed to analyze the association between consumers' perception of characteristics of firm-generated content (FGC) on Instagram and positive electronic word of mouth by consumers through affective consumer engagement. READ MORE
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3. Investigating Millennials perception of chatbot and their purchase intention in fashion industry. : A quantitative study about the influence of Chatbots on purchase intention among millennials.
University essay from Mälardalens universitet/Akademin för ekonomi, samhälle och teknikAbstract : This research study aims to investigate the perceptions of millennials towards Chatbot and their purchase intentions in the fashion industry. The study explored how chatbots are perceived by millennials, and how these perceptions influence their purchase intentions. To achieve this, the study used a quantitative approach. READ MORE
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4. Intrinsic Motivation in Mixed Reality Games: User Engagement and Experience
University essay from Umeå universitet/Institutionen för psykologiAbstract : As Mixed Reality (MR) games are becoming more and more integrated into healthcare, the need to create engaging and motivating games for rehabilitation purposes is of the utmost importance. To investigate what factors in MR games make users intrinsically motivated and engaged, 13 participants played five games of different types and rewards. READ MORE
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5. PhysiKart : A 2D racing game controlled by physical activity through face-tracking software
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Background: A sedentary lifestyle is becoming more common as our society is shift-ing away from physical labour. Many workplaces offer work from home arrangements,schools offer tutoring over the internet and children’s playgrounds, once full of life, aremostly empty. READ MORE