Essays about: "Physically based rendering"

Showing result 1 - 5 of 14 essays containing the words Physically based rendering.

  1. 1. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Johannes Finn; [2022]
    Keywords : computer graphics; voxel cone tracing; voxel-based rendering;

    Abstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE

  2. 2. Visual and performance comparison: Physically based atmosphere method against Unity Universal Render Pipeline procedural skybox

    University essay from

    Author : Martin Höglund; Nikki Norberg; [2022]
    Keywords : Unity; Physically based atmosphere; aesthetics; realism;

    Abstract : Background. In the pursuit of realism in rendering, a feature that may get overlooked is the sky and atmosphere—especially the consumer who might suspect that something is off without identifying it. A critical aspect of sky rendering is the color that should be dynamic with the time of day to be realistic. READ MORE

  3. 3. Tinder Communication In The Time of COVID-19

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Michael Jonsson; [2021]
    Keywords : Tinder; COVID-19; Mediatization; Uses and Gratification Theory; Affordance Theory; Dating; Dating apps; Catfishing; Ghosting; Gender Blindness; Media and Communication Studies;

    Abstract : This study researches communication 2020-2021 via the Tinder dating app in Sweden during the COVID-19 pandemic, using a framework of mediatization, uses and gratification theory and affordance theory. Data collection was performed using qualitative interviews via Zoom video calls with respondents based in Sweden and findings were analyzed using thematic analysis. READ MORE

  4. 4. Learning from 3D generated synthetic data for unsupervised anomaly detection

    University essay from Uppsala universitet/Avdelningen för visuell information och interaktion

    Author : Hampus Fröjdholm; [2021]
    Keywords : machine learning; synthetic data; anomaly detection; physically based rendering; maskininlärning; syntetisk data; anomalidetektion;

    Abstract : Modern machine learning methods, utilising neural networks, require a lot of training data. Data gathering and preparation has thus become a major bottleneck in the machine learning pipeline and researchers often use large public datasets to conduct their research (such as the ImageNet [1] or MNIST [2] datasets). READ MORE

  5. 5. Slab and Powder-Snow avalanche animation on the GPU

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Åleskog Jonthan; Cheh Daniel; [2021]
    Keywords : Avalanche; GPU; DEM; Real-time; Games; Lavin; GPU; DEM; Realtid; Spel;

    Abstract : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. READ MORE