Essays about: "Physically based rendering"
Showing result 1 - 5 of 14 essays containing the words Physically based rendering.
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1. Evaluation of Performance and Image Quality for Voxel Cone Tracing
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE
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2. Visual and performance comparison: Physically based atmosphere method against Unity Universal Render Pipeline procedural skybox
University essay fromAbstract : Background. In the pursuit of realism in rendering, a feature that may get overlooked is the sky and atmosphere—especially the consumer who might suspect that something is off without identifying it. A critical aspect of sky rendering is the color that should be dynamic with the time of day to be realistic. READ MORE
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3. Tinder Communication In The Time of COVID-19
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This study researches communication 2020-2021 via the Tinder dating app in Sweden during the COVID-19 pandemic, using a framework of mediatization, uses and gratification theory and affordance theory. Data collection was performed using qualitative interviews via Zoom video calls with respondents based in Sweden and findings were analyzed using thematic analysis. READ MORE
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4. Learning from 3D generated synthetic data for unsupervised anomaly detection
University essay from Uppsala universitet/Avdelningen för visuell information och interaktionAbstract : Modern machine learning methods, utilising neural networks, require a lot of training data. Data gathering and preparation has thus become a major bottleneck in the machine learning pipeline and researchers often use large public datasets to conduct their research (such as the ImageNet [1] or MNIST [2] datasets). READ MORE
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5. Slab and Powder-Snow avalanche animation on the GPU
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. READ MORE