Essays about: "Physically-based simulation"

Showing result 1 - 5 of 22 essays containing the words Physically-based simulation.

  1. 1. Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : William Kamnert; [2023]
    Keywords : Physically based animation; Soft body deformation; Volumetric models; GPU parallel computing;

    Abstract : Background. Several methods have been used to simulate soft body deformation, such as mass-spring systems and position-based dynamics. This has been done using tetrahedral mesh models for preservation of shape and volume. READ MORE

  2. 2. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Simon Andreasson; Linus Östergaard; [2023]
    Keywords : Real-time simulation; DEM; GPU; Games; Computer graphics; Realtidssimulering; DEM; GPU; Spel; Datorgrafik;

    Abstract : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. READ MORE

  3. 3. An evaluation of deep learning models for urban floods forecasting

    University essay from KTH/Geoinformatik

    Author : Yang Mu; [2022]
    Keywords : Urban flooding forecasting; Convolutional neural networks; Deep learning; Physically-based simulation; Recurrent neural network; Stadsöversvämningsprognoser; konvolutionella neurala nätverk; djupinlärning; fysiskt baserad simulering; återkommande neurala nätverk;

    Abstract : Flood forecasting maps are essential for rapid disaster response and risk management, yet the computational complexity of physically-based simulations hinders their application for efficient high-resolution spatial flood forecasting. To address the problems of high computational cost and long prediction time, this thesis proposes to develop deep learning neural networks based on a flood simulation dataset, and explore their potential use for flood prediction without learning hydrological modelling knowledge from scratch. READ MORE

  4. 4. Hydraulic Erosion Simulation on the GPU for 3D terrains

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sebastian Isheden; [2022]
    Keywords : Hydraulic Erosion; 3D erosion; CUDA; erosion; simulation; Vatten Erosion; 3D erosion; CUDA; erosion; simulering;

    Abstract : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. READ MORE

  5. 5. Real-Time Plastic Deformation of Car Bodyworks

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Tom Ille; [2021-03-09]
    Keywords : computer graphics; plastic deformation; position based deformation;

    Abstract : Realism in video games is furthered each year. Particularly in racing and driving games, visual realism in the deformation of cars play a larger and larger role for the immersion in a virtual world. With the improvements of modern hardware, a new physically based simulation approach for the deformation of object has emerged. READ MORE