Essays about: "Physics-Based Games"

Showing result 1 - 5 of 7 essays containing the words Physics-Based Games.

  1. 1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  2. 2. Physics-Based, Real-Time Simulation of Fluid-Immersed Rigid Bodies

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Moreau; [2021]
    Keywords : Correctness; Fluid; Hydrodynamics; Physics-Based; Physics; Real-Time; Rigid Body Dynamics; Simulation; Virtual Environment;

    Abstract : Objects interacting with fluid are of high interest to visually present in three-dimensional applications, such as computer games and virtual environments. For presenting the interactions with high correctness, dynamic rigid body simulation may be used. READ MORE

  3. 3. Game Design and Implementation of Physics-Based Interactions between Player and Environment Elements

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : ADRIÁN NAVARRO PÉREZ; SAMUEL SOUTULLO SOBRAL; [2020-11-06]
    Keywords : Game Research; Game Design; Game Development; Physics-Based Games; Philosophy; Psychology;

    Abstract : This master thesis presents the PEP framework, a formal method that guides the design and analysis of physics-based games, and Under Surveillance, a 2.5D physicsbased puzzle adventure video game for PC. READ MORE

  4. 4. Comparison of Two Different Methods of Generating Physics-Based Character Animation using Reinforcement Learning

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Daniel Lagula; Filip Karlsson; [2020]
    Keywords : Ragdoll; Animation; Behaviour; Balance; Artificial Intelligence;

    Abstract : In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual simulations have had it as an objective throughout the years because of the added realism it brings to motions of characters. It also brings a realistic and practical interaction between the characters and their environment. READ MORE

  5. 5. Measuring player preference using muscle simulation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Felicia Spångberg; Eva Schramm; [2019]
    Keywords : muscle simulation; animation; user experiment;

    Abstract : Background: Simulation of physics is something several modern video games use. These simulations are often used to create more believable and realistic environments. Physics-based animations in the form of muscle simulations is one such technique. READ MORE