Essays about: "Platform Game"

Showing result 1 - 5 of 147 essays containing the words Platform Game.

  1. 1. The Game Of Nudity on Instagram: Four case studies about art and censorship

    University essay from Uppsala universitet/Konstvetenskapliga institutionen

    Author : Sabine Svensson; [2023]
    Keywords : Agency; actor-network theory; art history; censorship; feminist studies; Instagram; the male gaze; nudity; pornography; Agens; aktör-nätverksteori; konstvetenskap; censur; feministiska studier; Instagram; den manliga blicken; nakenhet; pornografi;

    Abstract : The aim for this essay is, along with the four included case studies, is to examine the social media platform, Instagram's strict guidelines when it comes to showing nudity.  On the platform there is a certain double standard, artists as well as art institutions are censored, that is, they get pictures removed or their accounts blocked when they try to show works that have nudity depicted, but at the same time nudity exists on the platform, this essay wants to highlight the double standard by setting the example that images from accounts of celebrities, which show as much nudity as a work of art, if not more, are allowed to be available on the social platform. READ MORE

  2. 2. Navigating the Evolving World of Fashion In-Game Advertising

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Evgenia Maria Botini; [2023]
    Keywords : gamification; in-game advertising; fashion advertising; consumer behavior; metaverse;

    Abstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE

  3. 3. A VR carbon emissions calculator game to encourage sustainable lifestyle

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Hongyi Luo; [2023]
    Keywords : ;

    Abstract : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. READ MORE

  4. 4. Developing a jump platform exergame where high scores entails a high degree of movement

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Linus Olsson; Alfred Spjut Molin; [2023]
    Keywords : exergame; platform; 2D; game; excercise; score; godot; mediapipe;

    Abstract : There have been an increase of certain health risks since more and more people sit infront of their computer for longer periods of time. Studies show that there is a need of morephysical activity for people who are living a more sedentary lifestyle. READ MORE

  5. 5. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Valdimar Björnsson; [2023]
    Keywords : Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE