Essays about: "Player Evaluation"

Showing result 1 - 5 of 80 essays containing the words Player Evaluation.

  1. 1. Designing micro exertion game for 2-minute active breaks with ML-agent-based skeletal tracking act the Godot Engine

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Mohamad Shafeah; Rayan Bayat; [2023]
    Keywords : Exergame; mining exergame; 2-min-exergame.;

    Abstract : This thesis presents the design and development of an innovative exergame aimed atcombating the adverse effects of sedentary lifestyles, particularly prevalent among officeworkers and gamers. The game, built using the open-source Godot game engine andGoogle's MediaPipe machine learning framework, utilizes motion capture technology totranslate real-world player movements into in-game actions. READ MORE

  2. 2. Creating helpful and motivating motion games for active breaks in a sedentary work environment

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Daniel Norström; [2023]
    Keywords : exergaming; HCI; games for health; mediapipe; godot;

    Abstract : One major issue that office workers face in their daily lives is a large amount of sedentary behavior. To help alleviate this, researchers at Linköping University are developing a collection of motion games to create natural and motivating active breaks named Liopep. READ MORE

  3. 3. Enabling Wet strength agent-reductions through CMC-addition; A case study investigating the possibilities to lower PAE in packaging board with CMC.

    University essay from Karlstads universitet/Avdelningen för kemiteknik

    Author : Sara Christenson; [2023]
    Keywords : ;

    Abstract : In 2015, the United Nations adopted 17 different sustainability development goals. These goals were set for the global community to be guided by – but also to follow thus slowingdown climate change, prevent inequality, end poverty and make sure that by 2030 all people enjoy peace and prosperity. READ MORE

  4. 4. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : William Ahlberg; [2023]
    Keywords : Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE

  5. 5. Developing a web-based full body exertion game in Godot using ML-based skeletal tracking

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Felix Lindgren; [2023]
    Keywords : ;

    Abstract : With the modernization of our society it has become more common to live a sedentary lifestyle. Nowadays a large percentage of people are required to sit for prolonged periods of time during office hours. READ MORE