Essays about: "Player Localization"
Showing result 1 - 5 of 9 essays containing the words Player Localization.
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1. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. READ MORE
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2. Otome Game localization : A case study of the character Toma from Amnesia
University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärandeAbstract : Using the Otome game Amnesia and its localized version Amnesia: Memories as a case study, the phenomenon of Otome games was explored from a translation- and Japanese studies' perspective. This paper investigated how translation choices shape character personality, and, as such, Western views. READ MORE
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3. Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. READ MORE
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4. TRANSLATION OF TIME: A translation analysis of Chrono Trigger
University essay from Göteborgs universitet/Institutionen för språk och litteraturerAbstract : The purpose or aim of this study is to analyze and discuss how the personality of the character Frog was changed during the translation and localization of the game Chrono Trigger, with focus on how the use of male speech and sentencefinal particles were translated. The theoretical framework for analyzing of how Frog’s dialogue was changed during localization will be skopos theory, Venuti’s concept of foreignization and domestication and video game localization. READ MORE
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5. Best PAL : Ball Exercise Sound Tracking PAL
University essay from KTH/Maskinkonstruktion (Inst.)Abstract : The PAL (Practise and Learn) Original is a ball boardconsisting of three wooden boards placed in a triangle, developedto practise football players’ passing ability and firsttouch. The former Swedish international footballer JessicaLandstr¨om observed that these ball boards can, if they areimproved, help footballers to develop even more skills whilepracticing alone. READ MORE