Essays about: "Player Modeling"
Showing result 1 - 5 of 18 essays containing the words Player Modeling.
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1. Predicting Counter-Strike Matches using Machine Learning Models
University essay from Lunds universitet/Statistiska institutionenAbstract : Sports betting is a widespread industry where predictive modeling play a big role. The goal of this thesis is to explore the possibilities of machine learning within the realm of e-sport prediction. The data used for this thesis is publicly available data was recorded over a three year period. READ MORE
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2. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective
University essay from Uppsala universitet/Institutionen för speldesignAbstract : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. READ MORE
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3. The game of the electricity market : A game theoretical approach to investigate trading strategies in the Nordic electricity futures market
University essay from Linnéuniversitetet/Institutionen för nationalekonomi och statistik (NS)Abstract : With the background of the increasing volatility in the electricity market the recent years this thesis investigates the electricity futures market and the benefit for market participants to perform some trading strategy in order to increase profit or reduce risk. By modeling the market as a stochastic game the trader acts as a player in the game and with two simple models the player can predict the probability that the market moves up or down and take the appropriate position according to the prediction. READ MORE
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4. The effect of red-light sources on the player experience of a horror game level
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. READ MORE
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5. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. READ MORE