Essays about: "Player Performance"

Showing result 11 - 15 of 146 essays containing the words Player Performance.

  1. 11. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ludwig Franklin; Hugo Malmberg; [2023]
    Keywords : ;

    Abstract : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. READ MORE

  2. 12. Enabling Wet strength agent-reductions through CMC-addition; A case study investigating the possibilities to lower PAE in packaging board with CMC.

    University essay from Karlstads universitet/Avdelningen för kemiteknik

    Author : Sara Christenson; [2023]
    Keywords : ;

    Abstract : In 2015, the United Nations adopted 17 different sustainability development goals. These goals were set for the global community to be guided by – but also to follow thus slowingdown climate change, prevent inequality, end poverty and make sure that by 2030 all people enjoy peace and prosperity. READ MORE

  3. 13. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Patrik Bergsten; Mikita Kihan; [2023]
    Keywords : Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Abstract : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. READ MORE

  4. 14. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  5. 15. Shifting Gears: Entering the Automotive Vertical

    University essay from Lunds universitet/Innovationsteknik

    Author : Tobias Anderberg; Axel Svensson; [2023]
    Keywords : Online automotive advertising; performance-based pricing; classifieds; marketplaces; transactional models; monopolistic markets.; Technology and Engineering;

    Abstract : Tradera, Sweden's leading online marketplace for circular consumption, is considering entering the online automotive advertising market in Sweden as a new vertical to diversify its business. This thesis aims to determine if Tradera should enter the online automotive advertising market and to propose a strategic roadmap for entry if it is determined to be beneficial. READ MORE