Essays about: "Player Performance"

Showing result 16 - 20 of 146 essays containing the words Player Performance.

  1. 16. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Lindgren; Leonardo Rezza; [2023]
    Keywords : ;

    Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE

  2. 17. Geometric Brownian Motion Option Pricing Model for Professional Football Contracts

    University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomi

    Author : Dennis Markovic; Emil Schough; [2023]
    Keywords : Geometric Brownian motion; Football; Investment analysis; Real options;

    Abstract : In recent years, the valuation of football players has gained significant attention, especially in the context of their transfer value in the market. Our investigation explores the application of a Geometric Brownian Motion option pricing model to estimate the transfer value of football players, considering the option-like characteristics of player contracts. READ MORE

  3. 18. Toxicity in the game World of Tanks: A participant observation ethnography, thematic analysis, content analysis and autoethnography

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Sasa Dzigurski; [2022]
    Keywords : toxicity; MMOG; World of Tanks; gamesplaining; ableism; sarcasm; male preserve; sexism; fragile masculinity; Social Identity model of Deindividuation Effect;

    Abstract : Previous research has studied toxicity in World of Tanks game with a focus on precursors of toxicity, player performance in the game from the perspective of gender-performance gap or observing the players' major behaviors instigated by various situations within the game. This research focuses on player's behavior in the game chat with an emphasis on toxic behavior by using participant observation ethnography, thematic analysis, content analysis and autoethnography. READ MORE

  4. 19. Offloading Workloads from CPU of Multiplayer Game Server to FPGA : SmartNIC implementation with UDP Communication

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Junwen Bao; [2022]
    Keywords : FPGA; UDP; Multiple-connection Server; Network Communication; Integrated Circuit Design; FPGA; UDP; server med flera anslutningar; nätverkskommunikation; Integrerad kretsdesign;

    Abstract : For multiplayer games, the performance of the server’s Central Processing Unit (CPU) is the main factor that limits the number of players on the server at the same time. Compared with the CPU, the Field-Programmable Gate Array (FPGA) architecture has no instructions set and no shared memory. READ MORE

  5. 20. Improve game performance tracking tools : Heatmap as a tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niklas Wessman; [2022]
    Keywords : Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE