Essays about: "Playtests"
Showing result 1 - 5 of 10 essays containing the word Playtests.
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1. Exposure and Response Prevention Larp : An Experimental and Cost Effective Larp Design for People with OCD
University essay from Uppsala universitet/Institutionen för speldesignAbstract : ERP larp is a live-action role-play game designed to make exposure and response prevention therapy for people who have obsessive compulsive disorder more accessible. Although it is not meant to substitute therapy, it is a self-help guidance that can be applied at home. READ MORE
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2. The Impact of Perceived Fairness on Player Playstyle in Multiplayer Card Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This research study explores the influence of perceived fairness on players' playstyle in multiplayer card games. The study focuses on a card game called "Insomnia" and its modified versions to investigate players' perceptions of fairness and their subsequent behavior. READ MORE
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3. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. READ MORE
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4. Virtual Spaces for Exhibiting Digital Artworks : Exploration of Interactions and Space (un)familiarity
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by art museums and galleries alike. However, existing research and practicehave provided limited insights on how to design virtual exhibitions, which provide richinteractions with digital artworks. READ MORE
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5. Investigation Of Complex Strategy Games On Console: Evaluating The Potential Possibilities Of One User Interface To Rule Them All
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Building complex games like Grand Strategy Games for both PC and console is a costly endeavour. Normally, two different platforms imply two different User Interface (UI) and User Experience (UX) designs, even though it is the same game. If the game’s UI could have similar designs for both platforms, this costly obstacle could be overcome. READ MORE