Essays about: "Procedural city generation"

Showing result 1 - 5 of 10 essays containing the words Procedural city generation.

  1. 1. Procedural System for Urban Forest Generation : Image-based Natural Terrain Generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Bosen Cheng; [2022]
    Keywords : datauppsättningar; neurala nätverk; blickdetektering; texttaggning;

    Abstract : Procedural content generation is a common way to create model resources in the computer graphics area. It is beneficial for generating large-scale models such as buildings, forests, etc. This project focus on the generation of the urban forest, which is a case often overlooked. READ MORE

  2. 2. BIAS - A Unity Asset for Procedurally Generating Cities

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Alma Eriksson; David Hultsten; David Hall; William Johnsson; Ludwig Hultqvist; Ludvig Liljeqvist; [2020-10-30]
    Keywords : procedural content generation; PCG; video game development; 3D cities; unity; terrain generation; city generation;

    Abstract : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. READ MORE

  3. 3. Procedural Generation of Modern 3D Cities

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Theodor Angergård; Marcus Ansamaa; Alexander Arvidsson; Jacob Eriksson; Anton Håkansson; Viktor Truvé; [2020-10-29]
    Keywords : ;

    Abstract : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. READ MORE

  4. 4. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : ;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE

  5. 5. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : Game Design; Prototyping; Procedural Content Generation; Pre-Production; Game World Development;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE