Essays about: "Prototype Interface"

Showing result 11 - 15 of 473 essays containing the words Prototype Interface.

  1. 11. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  2. 12. Nanometa Live : A real-time metagenomic analysis pipeline and interface for species classification and pathogen characterization

    University essay from Högskolan i Skövde/Institutionen för biovetenskap

    Author : Kristoffer Sandås; [2023]
    Keywords : ;

    Abstract : Metagenomics studies the totality of genomes of all species in a microbial community. It is a young, growing field with medical, industrial, and ecological applications. Abundant metagenomic data is being produced today, but there is a lack of interpretation and visualization tools. READ MORE

  3. 13. Insights of an accessible e-commerce website : Investigating cognitive accessibility in the checkout process

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Sanna Jangklint; [2023]
    Keywords : Web accessibility; Cognitive accessibility; E-Commerce; Digital checkout; Cognition;

    Abstract : Accessible web interfaces are crucial for the inclusion and independence of all groups in society. Cognitive accessibility aims to make content more accessible for individuals with cognitive disabilities, such as people with learning disabilities (e.g. dyslexia, dysgraphia) and age-related disabilities (e. READ MORE

  4. 14. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Love Wessman; [2023]
    Keywords : procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Abstract : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. READ MORE

  5. 15. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Máté Károly Tóth; [2023]
    Keywords : Electroencephalography EEG ; Portable EEG; Single-channel EEG; Commercial EEG; Brain-machine interface; Prototype development; Elektroencefalografi EEG ; Bärbar EEG; Enkanaligt EEG; Kommersiellt EEG; Hjärna-maskin-gränssnitt; Prototyputveckling;

    Abstract : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. READ MORE