Essays about: "Psychology"

Showing result 11 - 15 of 842 essays containing the word Psychology.

  1. 11. It Takes Two to Tango: Perceptions and Motivations Towards Campaign Clientelism in Zambia

    University essay from Lunds universitet/Graduate School

    Author : Fubu Ngubu; [2023]
    Keywords : Keywords: Campaign clientelism; Information theory; mixed methods; System justification theory; Zambia.; Social Sciences;

    Abstract : Various studies on clientelism usually start from a common puzzle: Why is campaign clientelism widely practised by politicians even when they have no means of ensuring reciprocity from the voters? Similarly, why is campaign clientelism widespread amongst voters despite its numerous negative consequences on societies, democracy, and development? These puzzles have motivated my research, where I attempt to understand the perceptions and motivations of politicians and voters towards campaign clientelism in Zambia. To address the research question, two forms of data collection methods were utilised, in-depth interviews with politicians at the local level and a survey of voters in densely populated areas (Lusaka and Kitwe). READ MORE

  2. 12. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mario Palleschi; Isak Larsson; [2023]
    Keywords : Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Abstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE

  3. 13. Do burnout and sleep quality interact when being treated for burnout? : Results from a student led, psychoeducative stress intervention

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Lidiia Kasianchuk; [2023]
    Keywords : Burnout Exhaustion syndrome ED ; Sleep quality; Stress; Utbrändhet utmattningssyndrom; sömnkvalitet; stress.;

    Abstract : Stress, burnout, and sleep problems are linked with negative health outcomes and are increasingly common globally and among the Swedish population. To strengthen mental health response at the primary health care level, the students of the Programme for Master of Science in Psychology give psycho-educative, CBT-based stress- and sleep treatments at health care centres in Umeå as part of their training. READ MORE

  4. 14. Can Psychological Priming Affect Self-Rated Product Desirability? Preregistered Experimental Evidence from 1274 Individuals

    University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Author : Shahin Eidinejad; [2023]
    Keywords : Preferences; Priming; Reliability;

    Abstract : Conventional economic theory often assumes that preferences are exogenously fixed and remain constant over time. A growing literature is trying to relax this assumption by endogenizing preferences and shedding light on how they are determined and potentially affected by external factors such as culture, environment, or identity. READ MORE

  5. 15. Supporting the process of goods reception

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Emma Finnevidsson; [2023]
    Keywords : user; goods reception; usability; interface design; cognitive psychology;

    Abstract : Goods reception is a process which is found in a lot of companies, where goods that have been ordered are physically received and registered in a system. This study has examined what aspects affect the user of the system in carrying out the process of goods reception, and how this can be supported in an interface. READ MORE