Essays about: "QoS QoE"
Showing result 1 - 5 of 23 essays containing the words QoS QoE.
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1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE
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2. Impact of fixed-rate fingerprinting defense on cloud gaming experience
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Cloud gaming has emerged as a popular solution to meet the increasing hardware de-mands of modern video games, allowing players with dated or non-sufficient hardwareto access high-quality gaming experiences. However, the growing reliance on cloud ser-vices has led to heightened concerns regarding user privacy and the risk of fingerprintingattacks. READ MORE
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3. Investigating Users' Quality of Experience in Mobile Cloud Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. READ MORE
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4. How to measure the true end-user impact of Energy Performance features in a mobile network
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The Information and Communication Technology (ICT) industry is one of the most energy consuming industries in the world. With the increase of the number of global mobile traffic users which is growing rapidly for each year, it is more important than ever for all industries to implement energy efficient methods to decrease the greenhouse gas emissions. READ MORE
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5. Virtual Reality over the Internet : An experimental study of common countermeasures when using VR applications over the Internet
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Currently, there is a lack of research behind the security of Virtual Reality against fingerprinting attacks and how these affect the Quality of Experience (QoE) and Quality of Service (QoS) for a user. With practical testing in a game which implements traffic shaping methods as security defences, this thesis aims to take the first step towards changing this. READ MORE