Essays about: "Quality of Experience"

Showing result 16 - 20 of 1211 essays containing the words Quality of Experience.

  1. 16. Realizing and Satisfying Informational Requirements throughout the Customer Journey : A Case Study on the Industrial Manufacturing Industry

    University essay from Högskolan i Gävle/Avdelningen för ekonomi

    Author : Kenneth Santos; Rasmus Törnros; [2023]
    Keywords : Customer Journey; Data Management; Industrial Manufacturing; Marketing;

    Abstract : This thesis examines the informational requirements of customers throughoutthe customer journey within the industry for industrial facilitating goods and exploreshow to manage data to meet these requirements. The research adopts a qualitativeresearch design with a case study approach, using semi-structured interviewssupplemented with secondary survey data. READ MORE

  2. 17. The experiences of older HIV/AIDS patients : A descriptive literature review

    University essay from Högskolan i Gävle/Avdelningen för vårdvetenskap

    Author : Jiawen Lu; Xinting Yu; [2023]
    Keywords : ;

    Abstract : Background: The number of older people living with HIV/AIDS is increasing year byyear. With the ageing of society and advances in anti-HIV/AIDS treatment programmes,HIV/AIDS infection among older persons (over 45 years of age) is increasing at anunusual and unprecedented rate and is receiving increasing attention. READ MORE

  3. 18. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mario Palleschi; Isak Larsson; [2023]
    Keywords : Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Abstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE

  4. 19. Design and development of EQMS - An easy-to-use entry-level Quality Management System

    University essay from Lunds universitet/Produktionsekonomi

    Author : Christian Håkansson; [2023]
    Keywords : Easy quality management system; EQMS; Entry-level qaulity framework; Quality control management; Technology and Engineering;

    Abstract : Background: In today’s business climate, companies need to make sure they have efficient resource management and that the quality of product and services fulfills the customers constant changing expectations, potential regulations, and global environmental policies. Possible approaches for companies to address this is through more strategic purchasing and earlier involvement of purchasers in processes and development projects. READ MORE

  5. 20. Using Synthetic Data to ModelMobile User Interface Interactions

    University essay from Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013)

    Author : Laoa Jalal; [2023]
    Keywords : Time Series Data; Generative Adversarial Networks; Synthetic Data Generator; Usability Testing; Machine Learning;

    Abstract : Usability testing within User Interface (UI) is a central part of assuring high-quality UIdesign that provides good user-experiences across multiple user-groups. The processof usability testing often times requires extensive collection of user feedback, preferablyacross multiple user groups, to ensure an unbiased observation of the potential designflaws within the UI design. READ MORE