Essays about: "Quest generation"
Showing result 1 - 5 of 14 essays containing the words Quest generation.
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1. Juggling Priorities: The Epic Quest for Work-Life Equilibrium among Early Career Employees
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Due to the changing nature of employment, contemporary early career employees place more value on work-life balance than any other generation before them. Our purpose is to provide a contextual overview that identifies and illuminates some of the defining characteristics of the early career employees employed in the banking sector. READ MORE
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2. A Prototype Quest Generator for Simulating Human-Authored Narrative
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This thesis investigates several techniques of player-tailored procedural quest generation in terms of authenticity and immersion. This is done through the application of a shotgun hill climbing algorithm as well as surface realisation using a natural language generator. READ MORE
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3. Assessing pathways for Net zero emissions in a recycled paper mill
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : It is known that the decarbonization of our economy is crucial for our quest to mitigate climate change and build a sustainable society. Governments are reviewing strategies to eliminate, or at least minimize, the release of carbon emissions into the atmosphere. READ MORE
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4. Real-Time Locating System (RTLS) Applicability for ERP Integration : Guidelines for Applicability and Barriers and Enablers for RTLS and ERP Integration
University essay from Jönköping University/JTH, ProduktionsutvecklingAbstract : Purpose. Real-time Locating Systems (RTLS) are used to identify and locate physical assets in real-time. Essentially, the aim of RTLS is to increase process visibility and thus provide accurate process data concerning for example, lead times, cycle times and inventory control. READ MORE
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5. Mixed-initiative quest generation
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Ända sedan 1960-talet har idén om ett symbiotiskt partnerskap mellan dator och människa presenterats och att detta partnerskap kan ge lösningar bättre än människan ensam kan. Detta symbiotiska partnerskap har spridit sig till processuell generering (PCG) genom angripningssättet “blandade initiativ”, där människa och dator turas om bidra med lösningar. READ MORE