Essays about: "Real time strategy games."
Showing result 1 - 5 of 24 essays containing the words Real time strategy games..
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1. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. READ MORE
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2. Combining Influence Maps and Potential Fields for AI Pathfinding
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : This thesis explores the combination of influence maps and potential fields in two novel pathfinding algorithms, IM+PF and IM/PF, that allows AI agents to intelligently navigate an environment. The novel algorithms are compared to two established pathfinding algorithms, A* and A*+PF, in the real-time strategy (RTS) game StarCraft 2. READ MORE
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3. An analysis of continuous consistency models in real time peer-to-peer fighting games
University essay from Högskolan Kristianstad/Fakulteten för naturvetenskapAbstract : This study analyses different methods of maintaining a consistent state between two peers in a real time fighting game played over a network. Current methods of state management are explored in a comprehensive literature review, which establishes a baseline knowledge and theoretical comparison of use cases for the two most common models: delay and rollback. READ MORE
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4. Reifying Game Design Patterns : A Quantitative Study of Real Time Strategy Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Communicating design is in many aspects a difficult process. Game design is not only directives on look and feel, but also carries intentionality. To properly convey intentionality, a common abstract vocabulary is a well-established method for expressing design. Game design patterns are an attempt to formalize and establish such a vocabulary. READ MORE
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5. Simultaneous coalition formation and task assignment in a real-time strategy game
University essay from Linköpings universitet/Artificiell intelligens och integrerade datorsystemAbstract : In this thesis we present an algorithm that is designed to improve the collaborative capabilities of agents that operate in real-time multi-agent systems. Furthermore, we study the coalition formation and task assignment problems in the context of real-time strategy games. READ MORE