Essays about: "Real time strategy games."

Showing result 11 - 15 of 29 essays containing the words Real time strategy games..

  1. 11. Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines

    University essay from Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Author : Marcus Svensson; [2015]
    Keywords : real-time strategy; game AI; finite-state machine; Starcraft;

    Abstract : Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal with many different decisions and actions in an ever changing complex game world. Humans have little problem when it comes to dealing with the complexity of the game genre while it is a difficult obstacle to overcome for the computer. READ MORE

  2. 12. Evaluating game experience when using augment reality : In real time strategy games

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : During Gustav; [2015]
    Keywords : augmented reality; interaction techniques; game experience;

    Abstract : Context. Augmented reality (AR) is a technology that uses the camera to display what is seen on the screen and adds digital informationover the picture. This study analyses how augmented reality mightaect game experience when applied to real time strategy games. Objectives. READ MORE

  3. 13. Does Damage Have a Value : An Analysis of the Economy in StarCraft II: Heart of the Swarm

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Axel Räntilä; [2015]
    Keywords : Real-time strategy; game design; economics in games; computer games; game balance; Realtidsstrategi; speldesign; ekonomi i spel; datorspel; spelbalans;

    Abstract : This study aims to see if it is feasible, for the purpose of studying game balance, to put a concrete value on damage and other abilities in Real-Time Strategy (RTS) games. The main metric that was used for this analysis was the cost per DPS (Damage Per Second) for units in a RTS game. READ MORE

  4. 14. Cooperative Behaviors BetweenTwo Teaming RTS Bots in StarCraft

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Robin Karlsson; [2015]
    Keywords : AI; cooperative behavior; cooperation; real time strategy;

    Abstract : Context. Video games are a big entertainment industry. Many video games let players play against or together. Some video games also make it possible for players to play against or together with computer controlled players, called bots. READ MORE

  5. 15. Bosses, spam, and griefers: a study of how old words adopt new meanings in online computer games

    University essay from Lunds universitet/Engelska

    Author : Mikael Johannesson; [2014]
    Keywords : Languages and Literatures;

    Abstract : This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Online Role-Playing Games, Real Time Strategy, and First-Person Shooter. From each genre, one game was chosen as a representative for their respective genre, namely Guild Wars 2, StarCraft II, and Quake III Arena. READ MORE