Essays about: "Real time strategy games."
Showing result 16 - 20 of 29 essays containing the words Real time strategy games..
-
16. A Communicating and Controllable Teammate Bot for RTS Games
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : Communication in team games between human player is important, but has been disregarded in teammate bots for Real-Time Strategy (RTS) games. Control over the team-mate bots have existed for a while in other genres than RTS and if implemented correctly it adds another dimension to the game. READ MORE
-
17. Implementation of Asymmetric Potential Fields in Real Time Strategy Game
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : In eighties, the idea of using potential fields was first introduced in the field of the robotics. The purpose of using potential fields was to achieve the natural movement in robotics. Many researchers proceeded this idea to enhance their research. READ MORE
-
18. Multiple and weighted Potential Fields in arena games
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : Potential Fields is an obstacle avoidance and general path-finding technique that has only quite recently started to be used in AI for video games. It has previously mainly been used in robotics for robot navigation. Although quite unexplored, Potential Fields have so far worked well in video games. READ MORE
-
19. Adaptive goal oriented action planning for RTS games
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three different maps with different sizes to test the ability of the AI opposed to the 'standard' Finite State Machines and the likes in Real-Time Strategy games. READ MORE
-
20. Adaptive Goal Oriented Action Planning for RTS Games
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three di erent maps with di erent sizes to test the ability of the AI opposed to the 'standard' Finite State Machines and the likes in Real-Time Strategy games. READ MORE