Essays about: "Real time strategy games."
Showing result 21 - 25 of 29 essays containing the words Real time strategy games..
-
21. Pathfinding with Hard Constraints : Mobile Systems and Real Time Strategy Games Combined
University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesignAbstract : There is an abundance of pathfinding solutions, but are any of those solutions suitable for usage in a real time strategy (RTS) game designed for mobile systems with limited processing and storage capabilities (such as the Nintendo DS, PSP, cellular phones, etc.)? The RTS domain puts great requirements on the pathfinding mechanics used in the game; in the form of de- mands on responsiveness and path optimality. READ MORE
-
22. Lessons learned from implementing a MSDL Scenario Editor
University essay from Lunds universitet/Högskoleingenjörsutbildning i datateknikAbstract : Serious gaming is the collective name for the utilization of games and tools for education purposes. The utilization allows the organizations to train more effectively in various simulations and simulators. READ MORE
-
23. Performance Comparison of AI Algorithms : Anytime Algorithms
University essay from Blekinge Tekniska Högskola/Avdelningen för programvarusystemAbstract : Commercial computer gaming is a large growing industry that already has its major contributions in the entertainment industry of the world. One of the most important among different types of computer games are Real Time Strategy (RTS) based games. RTS games are considered being the major research subject for Artificial Intelligence (AI). READ MORE
-
24. Performance Comparison of AI Algorithms : Anytime Algorithms
University essay from Blekinge Tekniska Högskola/Avdelningen för programvarusystemAbstract : Commercial computer gaming is a large growing industry, that already has its major contributions in the entertainment industry of the world. One of the most important among different types of computer games are Real Time Strategy (RTS) based games. RTS games are considered being the major research subject for Artificial Intelligence (AI). READ MORE
-
25. EMO - A Computational Emotional State Module : Emotions and their influence on the behaviour of autonomous agents
University essay from Institutionen för teknik och naturvetenskapAbstract : Artificial intelligence (AI) is already a fundamental component of computer games. In this context is emotions a growing part in simulating real life. The proposed emotional state module, provides a way for the game agents to select an action in real-time virtual environments. READ MORE