Essays about: "Real time strategy games."

Showing result 6 - 10 of 29 essays containing the words Real time strategy games..

  1. 6. Combining Influence Maps and Potential Fields for AI Pathfinding

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Filip Pentikäinen; Albin Sahlbom; [2019]
    Keywords : Pathfinding; Real-time performance; Influence map; Potential field; GPGPU; Pathfinding; Realtidsprestanda; Influence map; Potential field; GPGPU;

    Abstract : This thesis explores the combination of influence maps and potential fields in two novel pathfinding algorithms, IM+PF and IM/PF, that allows AI agents to intelligently navigate an environment. The novel algorithms are compared to two established pathfinding algorithms, A* and A*+PF, in the real-time strategy (RTS) game StarCraft 2. READ MORE

  2. 7. An analysis of continuous consistency models in real time peer-to-peer fighting games

    University essay from Högskolan Kristianstad/Fakulteten för naturvetenskap

    Author : Martin Huynh; Fernando Valarino; [2019]
    Keywords : Peer-to-peer; State management; Continuous consistency; Games; Online; Networking; Unity3D;

    Abstract : This study analyses different methods of maintaining a consistent state between two peers in a real time fighting game played over a network. Current methods of state management are explored in a comprehensive literature review, which establishes a baseline knowledge and theoretical comparison of use cases for the two most common models: delay and rollback. READ MORE

  3. 8. Using Player Modeling to Improve Automatic Playtesting

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Davide Anghileri; [2018]
    Keywords : Player Modeling; Automatic Playtesting; Game play Simulation; Convolutional Neural Network.;

    Abstract : In this thesis we present two approaches to improve automatic playtesting using player modeling. By modeling various cohorts of players we are able to train Convolutional Neural Network based agents that simulate human gameplay using different strategies directly learnt from real player data. READ MORE

  4. 9. Reifying Game Design Patterns : A Quantitative Study of Real Time Strategy Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jens Berg; Tony Högye; [2017]
    Keywords : Game Design Patterns; Game Design; Real Time Strategy; RTS; AI; Level Design;

    Abstract : Communicating design is in many aspects a difficult process. Game design is not only directives on look and feel, but also carries intentionality. To properly convey intentionality, a common abstract vocabulary is a well-established method for expressing design. Game design patterns are an attempt to formalize and establish such a vocabulary. READ MORE

  5. 10. Simultaneous coalition formation and task assignment in a real-time strategy game

    University essay from Linköpings universitet/Artificiell intelligens och integrerade datorsystem

    Author : Fredrik Präntare; [2017]
    Keywords : ;

    Abstract : In this thesis we present an algorithm that is designed to improve the collaborative capabilities of agents that operate in real-time multi-agent systems. Furthermore, we study the coalition formation and task assignment problems in the context of real-time strategy games. READ MORE