Essays about: "Real-time Feedback"
Showing result 1 - 5 of 143 essays containing the words Real-time Feedback.
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1. Badge It Up : The Effect of Gamification on Online Survey Response
University essay fromAbstract : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. READ MORE
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2. Towards a feedback system for upper body bodyweight exercises using multiple inertial measurement units : A user-centred approach
University essay from KTH/Medicinteknik och hälsosystemAbstract : This thesis explores the feasibility of developing an affordable and easy-to-use feed- back system that leverages information from multiple inertial measurement units (IMUs) to identify mistakes during upper body bodyweight training and provide real-time feedback to the user. To develop the system, a human-centered approach was used, which involved conducting semi-structured interviews with movement ex- perts and a workshop with targeted end-users to understand their needs. READ MORE
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3. Real-time visual feedback of emotional expression in singing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The thesis project concerns the development and evaluation of a real-time music visualization system aimed at creating a multi-modal perceptual experience of music emotions. The purpose of the project is to provide singers with real-time visual feedback on their singing, to enhance their expression of emotions in the music. READ MORE
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4. Particle-Oriented Bounding Box Skeletal Animation in real-time applications
University essay from Blekinge Tekniska HögskolaAbstract : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. READ MORE
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5. Aligning the Innovation Process Routines With Organizational Agility : A Case Study of a Healthcare Firm
University essay from Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhetAbstract : Introduction: Traditional organizational routines for the innovation process, like the Stage-Gate Model, are often characterized by rigid and inflexible activities, limiting firms' ability to identify, develop, and commercialize software and digital/connected products and services. Examples of inflexible activities include predefined project milestones, linear progression through development stages, and a lack of iterative feedback loops. READ MORE