Essays about: "Rendering optimization"

Showing result 1 - 5 of 33 essays containing the words Rendering optimization.

  1. 1. Using Neural Radiance Fields and Gaussian Splatting for 3D reconstruction of aircraft inspections

    University essay from Lunds universitet/Matematik LTH

    Author : Roos Eline Bottema; [2024]
    Keywords : Technology and Engineering;

    Abstract : The rapid evolution of machine learning techniques has revolutionized computer vision, particularly with the introduction of Neural Radiance Fields (NeRF) and the optimization of 3D Gaussians for rendering novel scene views. These methods, such as NeRF and Gaussian Splatting, have demonstrated success in synthetic data scenarios with consistent lighting and well-captured scenes. READ MORE

  2. 2. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Beiqian Liu; [2023]
    Keywords : Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE

  3. 3. Server-Side Rendering in React: When Does It Become Beneficial to Your Web Program?

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Oskar Lyxell; [2023]
    Keywords : Server-side rendering;

    Abstract : In recent years the technology of web application development has improved a lot and JavaScript frameworks such as React and Angular have increased in popularity. These frameworks use client-side rendering and have led to the rendering method’s increase in popularity compared to its previous conqueror; server-side rendering. READ MORE

  4. 4. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Jakob Forsbacka; Gustav Sollenius; [2023]
    Keywords : P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Abstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE

  5. 5. Individual Layer Scaling and Redundancy Reduction of Singleshot Multiplane Images for View Synthesis

    University essay from Lunds universitet/Matematik LTH

    Author : Max Bergfelt; [2023]
    Keywords : MPI; multiplane images; view synthesis; rendering; computer vision; unity; Mathematics and Statistics;

    Abstract : Image-based rendering for view synthesis is a field within computer vision that has seen a growing number of research activity within the past few years, much due to deep learning techniques emerging, allowing researchers to re-format view synthesis as a learning problem. The multiplane image (MPI) is a recently proposed learning-based layered 3D representation, created from one or a few input images for the purpose of rendering novel views. READ MORE