Essays about: "Research Through Design"
Showing result 21 - 25 of 3459 essays containing the words Research Through Design.
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21. Exploring a Wearable Technology for Enhanced Learning : - a design concept
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. READ MORE
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22. Oaserna : ett gestaltningsförslag för Östra kyrkogårdens minneslund och dess närmaste omgivning i Malmö
University essay from SLU/Dept. of Urban and Rural DevelopmentAbstract : Under de senaste decennierna har trycket på de urbana grönområdena ökat till följd av att städerna växer. Under coronapandemin utnyttjades de gröna offentliga platserna i städerna i större utsträckning än tidigare och när SVT gjorde ett reportage om pulkaåkande barn på Skogskyrkogården i Stockholm var samhällsdebatten i gång. READ MORE
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23. Architecture and CognitionArchitectural settings’ influence on cognitive performance in an isolated and confined environment, over time.
University essay from KTH/ErgonomiAbstract : his thesis examines the relationship between architectural design in a space analog environment and cognitive performance. This is done through longitudinal, repeated measures, quantitative study which was conducted during a Mars analog mission, with cognitive assessments administered under different environmental conditions within the mission habitat. READ MORE
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24. Creating a Dependency Management DevBot to Improve DeveloperWorkflows
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Software Development Bots (DevBots) are automated tools that handle tasks in a software development setting, often used to simplify daily routines. Research within the field evaluates the use of DevBots but most focus on hard quantitative metrics (commits and pull requests) and only a few qualitative metrics such as how satisfied the developer is with the new DevBot and what frameworks could be used to build it. READ MORE
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25. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE