Essays about: "SBPCG"

Found 2 essays containing the word SBPCG.

  1. 1. Procedural Generation of Levels with Controllable Difficulty for a Platform Game Using a Genetic Algorithm

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Johan Classon; Viktor Andersson; [2016]
    Keywords : Genetic algorithm; level generation; generator; platform game; fitness function; PCG; procedural content generation; SBPCG; Search-Based Procedural Content Generation; Search-Based PCG; Genetisk algoritm; bangenerering; generator; platformspel; platform; fitness funktion; procedurell innehållsgenerering; PCG; SBPCG; sökbaserad procedurell innehållsgenerering; sökbaserad PCG;

    Abstract : This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally generating levels with controllable difficulty for a motion-based 2D platform game. Manually creating content can be time-consuming, and it may be desirable to automate this process with an algorithm, using Procedural Content Generation (PCG). READ MORE

  2. 2. Search-based Procedural Content Generation as a Tool for Level Design in Games

    University essay from Institutionen för datavetenskap; Tekniska högskolan

    Author : Jesper Lundgren; [2013]
    Keywords : Games; Content Generation; Genetic Algorithms; Evolutionary Computation; Level Generation; Design Tool;

    Abstract : The aim of this thesis is to evaluate the use of Search-based Procedural Content generation (SBPCG) to help a designer create levels for different game styles. I show how SBPCG can be used for level generation in different game genres by surveying both paper and released commercial solutions. READ MORE