Essays about: "SBPCG"
Found 2 essays containing the word SBPCG.
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1. Procedural Generation of Levels with Controllable Difficulty for a Platform Game Using a Genetic Algorithm
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally generating levels with controllable difficulty for a motion-based 2D platform game. Manually creating content can be time-consuming, and it may be desirable to automate this process with an algorithm, using Procedural Content Generation (PCG). READ MORE
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2. Search-based Procedural Content Generation as a Tool for Level Design in Games
University essay from Institutionen för datavetenskap; Tekniska högskolanAbstract : The aim of this thesis is to evaluate the use of Search-based Procedural Content generation (SBPCG) to help a designer create levels for different game styles. I show how SBPCG can be used for level generation in different game genres by surveying both paper and released commercial solutions. READ MORE