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Showing result 1 - 5 of 76 essays matching the above criteria.

  1. 1. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE

  2. 2. Exploration and Evaluation of RNN Models on Low-Resource Embedded Devices for Human Activity Recognition

    University essay from KTH/Mekatronik och inbyggda styrsystem

    Author : Helgi Hrafn Björnsson; Jón Kaldal; [2023]
    Keywords : Recurrent Neural Networks; Long Short-Term Memory Networks; Embedded Systems; Human Activity Recognition; Edge AI; TensorFlow Lite Micro; Recurrent Neural Networks; Long Short-Term Memory Networks; Innbyggda systyem; Mänsklig aktivitetsigenkänning; Edge AI; TensorFlow Lite Micro;

    Abstract : Human activity data is typically represented as time series data, and RNNs, often with LSTM cells, are commonly used for recognition in this field. However, RNNs and LSTM-RNNs are often too resource-intensive for real-time applications on resource constrained devices, making them unsuitable. READ MORE

  3. 3. Measuring Athletic Performance UsingAccelerometers

    University essay from Umeå universitet/Institutionen för fysik

    Author : Adam Nilsson; [2023]
    Keywords : ;

    Abstract : With help from a 3D-camera Photon Sports has developed reliable and easy-to-use technology tomeasure and give feedback to athletes during performance tests. This technology makes it possibleto directly extract a number of parameters Key Performance Indicators (KPIs). READ MORE

  4. 4. Applicability and Performance of Cross-Blockchain Communications Protocol in Distributed Resource Marketplaces

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Alivelu Laxmi Mani Harika Badam; Isaya Ntilema; [2023]
    Keywords : Blockchain; Performance; Inter-Blockchain Communication; Packet; Relayer;

    Abstract : Blockchain is a distributed and decentralized database that provides transparencyand immutability of the stored data. Blockchain technology is currently being used inmany different areas due to its powerful features which provide integrity, authenticity,and confidentiality of the data it stores. READ MORE

  5. 5. Further Development of Scheduling Functionality for Graphical Elements in the Content Management System Contentful : Development of custom applications using Contentful SDK

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sebastian Thunberg; [2023]
    Keywords : Application; Design proposals; Flexibility; Heuristic evaluation; Interface; Redesign; Research and development; Software development kit; Usability; Applikatio; Designförslag; Flexibilitet; Heuristisk utvärdering; Gränssnitt; Ny design; Forskning och utveckling; Utvecklingspaket för mjukvara; Användbarhet;

    Abstract : This thesis aims to improve a scheduling application’s usability and accessibility by redesigning its interface and implementing it using the Contentful App framework. The application is being used by employees at the company Aktiebolaget Trav Galopp. The existing application is described as difficult and time consuming to use. READ MORE