Essays about: "SFX"
Showing result 1 - 5 of 9 essays containing the word SFX.
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1. A Machine Learning Approach on Analysis of Emission Spectra for Application in XFEL Experiments
University essay from Uppsala universitet/Institutionen för fysik och astronomiAbstract : In this thesis we investigate two potential applications of machine learning in the context of X-ray imaging and spectroscopy of biological samples, particularly such using X-ray free electron lasers (XFEL). We first investigate the possibility of using an emission spectrum, recorded from a sample after being probed by an incident X-ray, as a diagnostic tool. READ MORE
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2. Acoustic Focusing of Lysozyme Crystals
University essay from KTH/Tillämpad fysikAbstract : Acoustic focusing of microscale protein crystals with acoustophoresis technology could reduce clogs during experiments with the scientific technique serial femtosecond x-ray crystallography (SFX). SFX determines molecular structures of proteins, these structures are valuable in drug discovery and fundamental biomedical research. READ MORE
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3. Generating 8-Bit Sound Effects Using Interactive Evolution
University essay fromAbstract : Interactive evolution is explored and applied for the automatic generation of 8-bit sound effects (SFX). Procedurally generating a type of content can result in greater accessibility, cut development costs, and more. However, a natural problem that follows this approach is user fatigue. READ MORE
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4. What is the optimum delay between visual and auditory stimuli that is perceived as synchronous for video game SFX? : A methodology for testing synchronization of audiovisual stimuli in video games.
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Synchronization of visual and auditory stimuli is important for creating a convincing sound designin games. Understanding the factors that constitute synchrony is both a question of synchrony inthe physical space but also an experience based on perception. READ MORE
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5. Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX
University essay from Luleå tekniska universitet/Medier, ljudteknik och teaterAbstract : This study explored the possible impact to a game’s responsiveness and to players’ preferences by using a physically inspired model (real-time pitch and amplitude modulation) as a means of efficiently achieving responsive variation for melee weapon sound effects in a game using the in-engine audio features. A play test was created were 24 participants (12 with audio engineering backgrounds, 12 without), all with prior gaming experience, played through a game level where they would audition a non-variational implementation of a sword’s sound effects and a variational implementation with the same sound samples being modulated in real-time. READ MORE