Essays about: "SPORTS GAMES"

Showing result 21 - 25 of 69 essays containing the words SPORTS GAMES.

  1. 21. Understanding the motivation and satisfaction for volunteering at sports events in the context of Covid-19. : The case of the 2021 Lahti Ski Games

    University essay from Högskolan Dalarna/Institutionen för kultur och samhälle

    Author : Carsten Erik Lantz; [2021]
    Keywords : Sports volunteering; Volunteering motivation; Volunteering satisfaction; Lahti Ski Games; Covid-19;

    Abstract : Volunteers are essential for the success of almost any organized event. However, volunteering has undergone a process of modernization, in which altruistic or collective forms of volunteering, motivated by intrinsic behaviors, have been replaced by more egoistic or reflexive ones, which are extrinsically motivated. READ MORE

  2. 22. Narratives of Career Pathways of Esports Athletes

    University essay from Högskolan i Halmstad/Akademin för hälsa och välfärd

    Author : Andres Ramos; [2021]
    Keywords : escapism; narrative analysis; transition; video games; eskapism; narrativ analys; videospel; övergång;

    Abstract : Competitive video gaming has become one of the fastest-growing sporting disciplines. Aspiring esporters face many challenges that can threaten their prospective career timespan, and lead to post-career difficulties. The objectives was to explore the career narratives of Swedish esports athletes. READ MORE

  3. 23. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games

    University essay from Jönköping University/Tekniska Högskolan

    Author : Thien Tran; Samuel Berg; [2021]
    Keywords : User interfaces; user interface types; video games; computer games; first-person shooters; gaming performance; esports; competitive gaming;

    Abstract : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. READ MORE

  4. 24. PREVENTIVE STRATEGIES AGAINST STUDENT DROPOUT IN SECONDARY SCHOOL IN NACHINGWEA DISTRICT- TANZANIA

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Douglas Kinyagu; [2020-09-08]
    Keywords : Student dropout; Preventive strategy; Secondary school education;

    Abstract : Aim: The general purpose of this study is to examine perception and experience of school staff concerning formal and informal preventive strategies undertaken to reduce student dropout problem in secondary school in Nachingwea District – Tanzania. Theory: In order to understand the formal and informal preventive strategies undertaken by school staff against student dropout problem at secondary school in Nachingwea District -Tanzania, the current study is adopted Tinto’s model of institutional departure (1993) as a theoretical perspective throughout the current study. READ MORE

  5. 25. Physical Fitness VS. Reaction Time in E-sports. : A Design of an Experiment.

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Eric Hallengren; [2020]
    Keywords : Reaction Time; Physical Fitness; Executive Functions; Gaming; Aerobics;

    Abstract : Background: E-sports is a grand industry and has been gaining momentum in the latest decades. Reaction time (RT) is an important part of most e-sports games and therefore a possible way to evaluate and improve RT is desired. READ MORE